
Under Construction - None shall pass
Welcome to Lauren's personal website and online portfolio! That is, you would be welcome, were it not still under construction. Feel free to poke around, but not everything is in place just yet!
Also, my face is not always this silly.
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- Completed: June 2010, ~7 week development time
- My role: Artist, technical and creative writer, and level designer (three of four levels)
- Team: Four undergraduates, created for Computer Game Development at UC Irvine
Defenders of Eredin is an isometric, turn-based, strategy game for the Android operating system. It is comprised of a four-level, single-player campaign and a skirmish mode which allows for single battles against a human- or computer-controlled opponent (devices support local multiplayer only, at this time). A built-in map editor allows the player to create new levels using any of the existing game assets which can be saved and used for skirmish play, allowing for significantly higher replay value.
As with many strategy games, success depends on your choice of one or more available units. Defenders of Eredin has 22 distinct classes, three of which are enemy units, and one (a tower) which is usable only in the skirmish mode; each has different stats, different attacks, different special skills, and thus different tactical strengths and weaknesses. As if that didn't make things hard enough, the game maps have varied terrain and obstacles which can hinder movement, and a day/night cycle which can change the efficacy of different units.